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Το πρώτο μέρος του μαθήματος έχει σχεδιαστεί για να εισάγει τους μαθητές στον κόσμο του προγραμματισμού και τις βασικές του έννοιες. Οι μαθητές μπορούν να αναδείξουν τις ικανότητές τους στο περιβάλλον του Scratch και μέσω του Minecraft Education. Μέσα από τη γνωριμία των μαθητών με κόσμους παιχνιδιών όπως το Minecraft, το Fortnite και το Angry Birds, τα παιδιά θα έρθουν σε επαφή με συναρπαστικές γνώσεις από τον κόσμο του προγραμματισμού με έναν μοναδικό και διασκεδαστικό τρόπο.

Μια φορά την εβδομάδα 2 κύκλοι | 64 διδακτικές ώρες - 32 μαθήματα


Μικρές ομάδες Μέσος όρος 6 άτομα στην ομάδα


Πληρωμή Μηνιαία, ετήσια


Για όλο το πρόγραμμα από 800€, τώρα 520,00 €

Η προσφορά αυτή ισχύει αποκλειστικά για ετήσια συνδρομή με προπληρωμή του προγράμματος. Για εναλλακτικές επιλογές, όπως η μηνιαία συνδρομή, μπορείτε να επικοινωνήσετε μαζί μας ώστε να σας παρέχουμε αναλυτικά το σχετικό κόστος και τις παροχές.


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Εισαγωγή

Τα βασικά στοιχεία του προγραμματισμού θα υλοποιηθούν στη γλώσσα Scratch. Πρόκειται για μια εκπαιδευτική γλώσσα, που δημιουργήθηκε ως εργαλείο για να διδάξει στα παιδιά τις βασικές έννοιες του προγραμματισμού. Επιτρέπει την εύκολη δημιουργία διαδραστικών ιστοριών, κινούμενων σχεδίων και παιχνιδιών. Ο προγραμματισμός γίνεται μέσω οπτικών μέσων – τα στοιχεία της γλώσσας έχουν τη μορφή παζλ, τα οποία, όταν τοποθετηθούν σωστά, δημιουργούν ένα λειτουργικό πρόγραμμα ή παιχνίδι. Επιπλέον, κατά τη διάρκεια του μαθήματος, μαθαίνουμε πώς να τροποποιούμε το παιχνίδι Minecraft Education χρησιμοποιώντας το περιβάλλον MakeCode. Στο πρώτο μέρος του μαθήματος, μαθαίνουμε πώς να χρησιμοποιούμε αντικείμενα-μπλοκ. Στο δεύτερο μέρος, εισάγουμε άλλες γλώσσες και πλατφόρμες, όπως το KODU (δημιουργία 3D παιχνιδιών). Το μόνο που χρειάζεται να γνωρίζει το παιδί, είναι γραφή, ανάγνωση και να μετράει ως το 20. Κατά την διάρκεια του προγράμματος, θα χρησιμοποιήσουμε διάφορα εργαλεία τεχνητής νοημοσύνης (ΑΙ), τα οποία θα μας βοηθήσουν στην εξοικείωση των πιο σύγχρονων τεχνολογιών.

Πρόγραμμα του μαθήματος

Minecraft in Scratch? Hassle-free! Join the mission where you will sit at the helm of your own Crafting Table. Move blocks, create and play. Minecraft experience guaranteed!
Angry Birds can be found not only on the tablet or in the cinema room. If you search well, you will also find them in our classes. Join the Angry Birds team and hunt bad pigs today, tasked with taking over the world.
The mission isn't over yet. We have to fight the pigs again - but this time there are many more of them than the last time.
In this lesson we learned a new category / extension - “Pen” and created a simple graphics editor. Thanks to the extension we were able to show how graphics manipulation is possible thanks to Scratch.
Hello! Hello! Do we have math fans on board here? If so, we catch the wind in the sails and act. Today we will show you that mathematics does not have to be boring and can be used in programming in many ways. During the classes, an educational mathematical animation will be created to solve simple tasks. Arithmetic activities will be shown - multiplication and addition.
It's another season in Fortnite; do you know how to prepare yourself? Jump behind Scratch's rudder and do some training with the harvesting tool. Wander around the board and hit critical points. Thanks to our training, no Battle Royal will be scary for you. During the classes, we will learn about the draw mechanics and the possibilities of its application in creating games. We will also discuss basic information about the loop.
Road safety is essential. We have to help our hero to get to the other side of the street, but unfortunately, cars drive like crazy. Take a look to the left, look to the right and run. During the lesson, we will create a game that consists of crossing the character through a busy street and avoid being hit by driving cars. During the game's creation, you will be shown the transmission of messages and a countdown of time using a stopwatch.
The rest of our journey. We almost succeeded but there are more and more cars. Can you do it? The lesson aims at completing the previous game and summarizing the knowledge gained by completing the project set by the teacher on your own.
Are you familiar with names such as Enderman, Creeper or Ghast? In this class, we will move to a completely new dimension. Thanks to the MakeCode platform, we will be able to penetrate the world of Minecraft and program it according to your own idea. We do not wait - The Minecraft portal is closing soon.
Survival of the first night is one of the most crucial moments in Minecraft. Usually, we have only basic raw materials to build a wooden hut. How about an anatomical hut made of bedrock? On the first day! We will learn the basics of building construction and design, adding doors and various defensive elements.
Parkour is one of the most entertaining features of Minecraft, right after Bed Wars. Are you ready to jump platforms, avoid traps and high jumps? If yes, put on the comfy shoes and jump on the track. Fear of heights? Then don't look down! This is the next part of Minecraft construction. Class is entirely dedicated to high-track advancement.
We continue the parkour adventure. First, 100-metre run, then, rim jump and high wire trick. Can you make it? The classes are the continuation of the previous sessions.
Time to evaluate our adventure. Get the mouse and the keyboard and let's show off. Revision will be based on the students' knowledge. Students will have to finish the given tasks on their own.
In this class, we will use all the learnt techniques to effectively defend the villagers.
During the lesson, participants will utilise the 'Shapes' category to prepare explosive structures.
The goal of the lesson is to create a project with an artificial intelligence theme. Participants will use the knowledge they have gained to develop the game.
The class is designed to test advanced computer capabilities for recognising camera footage and responding accordingly.
Our first lesson will be mostly about getting to know the Tynker programming environment. We’ll show similarities to Scratch and some new features that aren’t available in it. We’ll develop a project in which we’ll review our knowledge from the previous semester.
In this lesson, we’ll create an extensive game which will use built-in Tynker functionalities used to create games with a camera looking from above. The will include two levels. In the first part of this lesson, we’ll create the first level and program our game characters.
In this lesson, we’ll continue the previous one. We’ll develop the second level of the game in which we’ll design traps, obstacles, a final battle with a boss, and modify our map.
In this lesson, we’ll create a classic platformer in the Tynker environment. We’ll add mechanics and items typical for this type of game and create the first level of our game.
In this lesson we’ll continue our project from the previous one. We’ll finish creating the map of the first level and add a portal to the next one where we’ll fight the final boss.
Mozart? Bach? Beethoven? Maybe just a Giant? Test yourself as a musician and composer. Classical music too serious for you? You can create your own composition.
In which year was Minecraft created? What is the name of the fire starter from the Kanto region in Pokemon? What type of weapon is the rarest in Fortnite? Answer these and other questions today in our great gaming game show
The lesson's goal is to create a Gigantic Polyglot project and to familiarize yourself with and expand your knowledge of the "Translator" and "Text to Speech" extensions.
Catch them all! Pikachu and starters from the first generation of Pokemon - Kanto are now available for catching in Scratch. Check your accuracy and throwing power, but be careful. Not every Pokemon wants to stay in the Pokeball forever. Pika Pika Pikachuuuuu.
Once again, we have to deal with the power of Pokemon. Remember that an accurately thrown Pokeball has a greater chance of catching a Pokemon. Which one is your favourite? Pikachu? Charmander? Squirtle? Or maybe Bulbasaur? Try to catch one of them.
In this lesson we’ll create a racing game, in which we’ll race with ourselves to get the best time on the track. We’ll solidify our knowledge about creating our own blocks and will use a list to store a ranking with best lap times.
In this lesson we’ll continue developing our game from the previous one. We’ll program a scoreboard and improve some features of the app.
We did it. Another adventure is behind us. I hope that you liked it. But wait, it's not over yet. Adventures with Programming are waiting for you. Join us today and try your hand at new places. In a week, a special surprise awaits you - a new world that, together, we will help you create. Do you know Minecraft? If so, you will certainly be fine.
The goal of the lesson will be to create an arcade game for two players. Students will use the pen extension to prepare the game.
The class is a continuation of the previous lesson. During the class, participants will focus on creating new power-ups and hindrances for the opponent.
The goal of the lesson is to create a game that involves caring for your virtual pet - like the Tamagotchi game popular in the '90s-'00s. In the game, we take care of our character by feeding it, playing with it, etc. It is the player who takes care of the Tamagotchi's basic needs and cleans up its surroundings.
In the final part of the project we will add energy and sleep and play. We will also add a mess mechanism, affecting hygiene.
The aim of the lesson is to create a dragon attack game in which we will face an ender dragon.
Wow! In cooperation with the Giant, we managed to open a portal to Minecraft. Step in with us and you'll learn how to program Steve to become the Lord of the World...

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