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Ξεκίνα τον προγραμματισμό σε μία από τις πιο δημοφιλείς γλώσσες και νιώσε σαν πραγματικός προγραμματιστής! Η Python χρησιμοποιείται, μεταξύ άλλων, για αριθμητικούς υπολογισμούς σε ιδρύματα όπως η NASA και ο Ευρωπαϊκός Οργανισμός Πυρηνικών Ερευνών (CERN)! Η γνώση αυτής της γλώσσας δημιουργεί σχεδόν απεριόριστες ευκαιρίες εξέλιξης!

Μια φορά την εβδομάδα 2 κύκλοι | 64 διδακτικές ώρες - 32 μαθήματα


Μικρές ομάδες Μέσος όρος 6 άτομα στην ομάδα


Πληρωμή Μηνιαία, ετήσια


Για όλο το πρόγραμμα από 800€, τώρα 520,00 €

Η προσφορά αυτή ισχύει αποκλειστικά για ετήσια συνδρομή με προπληρωμή του προγράμματος. Για εναλλακτικές επιλογές, όπως η μηνιαία συνδρομή, μπορείτε να επικοινωνήσετε μαζί μας ώστε να σας παρέχουμε αναλυτικά το σχετικό κόστος και τις παροχές.


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Εισαγωγή

Αυτό το μάθημα αποτελεί μια εξαιρετική ευκαιρία για να μάθεις τη γλώσσα που χρησιμοποιούν οι επαγγελματίες προγραμματιστές. Μέσα από την εκμάθηση της γλώσσας προγραμματισμού Python, οι μαθητές εξοικειώνονται με την ορολογία που χρησιμοποιείται συχνά στον χώρο της πληροφορικής, μαθαίνουν να γράφουν τον δικό τους κώδικα και δημιουργούν τα δικά τους προγράμματα και παιχνίδια χρησιμοποιώντας τη βιβλιοθήκη Pygame. Κατά την διάρκεια του προγράμματος, θα χρησιμοποιήσουμε διάφορα εργαλεία τεχνητής νοημοσύνης (ΑΙ), τα οποία θα μας βοηθήσουν στην εξοικείωση των πιο σύγχρονων τεχνολογιών.

Πρόγραμμα του μαθήματος

In this lesson we’ll create our first program in Python and get to know the Visual Studio Code IDE (Integrated Development Environment).
In this lesson we’ll learn basic data types (int, float, bool, string) and the term variable. We’ll also learn the most commonly used mathematical and logical operators.
In this lesson we’ll get to know basic mathematical operations on variables and built-in Python maths functions.
In this lesson we’ll dive into the world of relational and logical operations: >, >=, <, <=, ==, !=, ‘and’, ‘or’, ‘not’.
In this lesson we’ll learn what conditional statements are and how to use them.
In this lesson we’ll reinforce our knowledge about conditional statements and use them in different exercises.
In this lesson we’ll introduce loops. We’ll get to know the "while" loop and its use cases based on examples.
In this lesson we’ll deepen our knowledge about loops. We’ll learn the "for" loop. We’ll find out how to choose a proper loop for a given task and how to nest loops.
In this lesson we’ll learn Python Lists and deepen our knowledge about strings.
In this lesson we’ll learn functions.
In this lesson we’ll reinforce our knowledge about functions and add some new interesting information.
In this lesson we’ll learn the pygame module and create our first application with graphics.
In this lesson we’ll introduce advanced features of the pygame module and create a graphical application.
In this lesson we’ll revise our knowledge gained over this course.
In this lesson, you will learn what classes and objects are, and in what cases it is worth using them in programming. We will learn how to create your own objects, their functions and variables.
The purpose of this lesson is to discuss the constructor in the classes and to explain the difference between the variable associated with the object and the class.
In this lesson, you will learn how to inherit classes and how to use them.
We will create a simple RPG text game, where by using classes we will add to it opponents with unique abilities.
The aim of the project will be to write a mini game using the Pygame library where the player will be able to create his own character from various smaller elements, such as the appearance of the face, hairstyle or equipment.
The classes are a continuation of the topic carried out in the previous lesson.
The aim of the lesson will be to recreate the cult game Snake. In this project, we will use class knowledge to create a snake game using the Pygame library.
The classes are a continuation of the topic carried out in the previous lesson.
The class is a continuation of the topic carried out in the previous lesson.
The aim of the class is to learn about dictionaries. In addition, methods that can be used when working with dictionaries will be presented. The .json file format will also be presented, and how to switch from dictionary to json and vice versa.
The aim of the course is to reiterate the issues concerning lists, and to learn methods to modify them.
The aim of the class was to learn about tuple and set structures and to present the similarities and differences between the learned data structures (dictionaries, lists, sets, tuples).
In this class, participants will be introduced to the issue of comprehensions lists. The concept of exceptions will also be explained and how they are handled will be presented.
The aim of the course is to familiarise participants with the concept of virtual environments and to learn how to generate .pdf files using the fpdf2 library.
The aim of the class is to familiarise students with the basic library for numerical calculations - numpy.
The aim of this course is to introduce students to image processing and to familiarize them with the most popular libraries used in this process.
The class will introduce the topic of regular expressions and the re library.
In this class, students will learn about REST APIs, and using the free APIs to create an intelligent travel assistant.
In this class we will complete the creation of Travelinator and modify its form into an interactive chatbot.
During the class, students will be introduced to the concept of web scraping and will prepare a pdf file containing a pokedex of pokemons from the Kanto region. They will use the data available on the Pokelife website for this purpose.
The goal of the lesson is to familiarize students with selected advanced programming topics in Python. The knowledge gained will be useful both in the implementation of their own projects, during recruitment interviews, and during the performance of competition tasks.
In class, we will introduce students to the specialization they have the opportunity to go after the current course.

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